# Add Features to Story Synth
Add Features to the Roadmap
If you have minor feature requests or new format suggestions, send them to Randy and he'll add them to the roadmap: email@example.com
Story Synth is designed to be adapted to new types of storytelling games with novel mechanics. The framework is open sourced under an MIT License (opens new window) and you’re free to do almost anything you want with it. Check out the Story Synth codebase (opens new window) on GitHub.
Whether you're doing a small extension of the app by tweaking the sheet template or attempting a more drastic hack, I recommend you get familiar with the Vue.js (opens new window) documentation. Vue.js is incredibly powerful and fairly quick to use, once you’re up to speed.
# A quick tour of the codebase
All of the app code livs in the
Main.vue control high level configuration, template inclusion, and routing. All the templates and logic for the site live in the components folder and subfolders.
A bit about each component folder:
This folder contains the header and footer components. The
Header.vue file also containts the logic for room links and the visualization for number of other players present.
GameMaker.vue file controls the Story Synth homepage and the form where you can pick a format and paste your spreadsheet link.
GameLauncher.vue file controls the page where you can generate new sessions for a specific game. It pulls in the game's meta-data (title, blurb, byline, cover, etc) from the Google Sheet.
This folder contains the files for each of the Story Synth formats.
This folder contains the files for the Story Synth extensions. The extensions are all roll up through the
ExtensionTemplate.vue file to get started creating a new template.
# More to come
As Story Synth progresses, I hope to add much more to this section. Until then, feel free to reach out with any questions: firstname.lastname@example.org